Parlattans

There are Four Countries in which the Parlattan Culture is the Majority of the population and considered the culture of the countries themselves. These are the countries of Piarletta, which is named after the culture group itself and a major power on the world stage, Szeland, the Second power of the Parlattan culture group, With good relations to its neighbor Piarletta. Tuscillia, the Rising power of the four, rose from the ashes of the Great war to create a state to rival the other three, and finally, Lomarza. The oldest nation of the four and what was once a strong empire has been reduced to merely a regional power, with its ‘defeat’ in the great war it was stripped of many territories, the wounds inflicted on it by Piarletta and Szeland are still sore.

Piarletta

The Strongest out of the modern four, Piarletta is one of the great powers in the modern world, It gained its strength by its navy, a maritime culture at heart, Piarletta was one of the foremost colonial powers, using the resources and manpower of its colonies it grew in strength and influence, even beating great powers when it was no more than a small burgeoning empire to secure its colonies, after its colonial empire was set in stone it returned to the mainland and expanded into other smaller Parlattan cultures with plebiscites to create the Modern Piarletta, During the Great war it fought the Greater Lomarzan Kingdom, ending the kingdom and Uniting with the remaining Parlattan Nations not under other nation’s rule. The recent kings of Piarletta wish to unify all the Parlattan peoples into a new Parlattan Empire.

The Military of Piarletta is Heavily focused upon its Naval forces, with a Large Navy and a large Specialized Military Branch under the Navy for naval invasions, called the Corpio di Marines, The Navy gets a large portion of the Nations Military Spending but by no means are the Army and the Newly born Air Forces set to dry, however when each Branch wants to fund a new project or experimental weapon, the Navy will get first priority. During the great wars it gained famed for its shock troops, men covered in new body armor and new submachine guns and even some melee weapons at times, they stormed the trenches of their enemies to break the stalemates of the several naval landings and the frontline with Lomarza

Szeland

The most cautious of the surviving four brothers, Szeland is the slow but sure power of the region. A very traditional people, the inhabitants of Szeland look to their past for their future. Uninventive but close knit, Szelanders have long looked towards the second coming of a Parlattan Empire. Family structures and military organizations remained unchanged for centuries. Suffering defeats at the hands of the now familiar Pairlettans and the dreaded Lormarzans, the Szelanders held off war, until opportunity struck. United in purpose with former enemies, Szeland took war to Lomarza, alongside Pairletta and Tuscillia, carving out their greatest victory in generations. Becoming a part of the marching order of victors has set Szeland ahead of many of the secondary powers that Szeland used to stand along.

Tuscillia

The Tuscillians, the rising star of the secondary Parlattan Nations. Mere years ago, the Tuscillians wouldn’t have the power nor gall to stand up to the three larger brothers, but thanks to the turning tides of fortune and opportunity, struck at the Lormarzans, and alongside Szeland and Pairletta, during the war they faced the worst of the Lomarzan frontlines, due to their closeness to Lomarza they took the largest casualties of the Parlattan Triumvirate, due to this their military has grown heavily experienced in the art of land conflicts, with a large mountaineer branch of their land forces for fighting in the mountains that take up a large part of their country

The Tuscillian Military is consisted of Their Army, and its subordinate mountaineers, its military became very experiences in defensive tactics when the full might of the Lomarzan Military beared down on them in the start of the war they also have a new Air corp that is based upon giving its military the break they need during an assault, or work as fast acting artillery.

Lomarza

The Oldest Nation of the four, before the great war it was the dominant power in the region, Stretching from the Godless Ocean to almost having a coastline on the Internal Sea, it held the line from the gerthic hordes for decades letting the Other Parlattan Cultures grow and create their own large nations, however it taking land from its new Hergic neighbors to the north it, it eventually had to deal with extreme internal strife making it turn into a heavy mixture of Parlattan and Hergic Cultures, leading to the other Parlattan nations who have now grown to decently large nation states to start a coalition to rival it, leading up to the two sides joining opposing sides into the great war, and leading to the breakdown of The Greater Lomzarzan Kingdom.

The Armed Forces of Lomarza have been humiliated by the Great War, However this does not mean they are lackluster, Its Navy sits as a coastal defence force, and its newly born Air Corp exists merely to assist the Army, Which is where a majority of the spending for the military goes to,while having several military blunders during the Great War their Army has only grown in skill due to it, several officers forged in the heat of the war now lead their military, leading to a very experienced Officer core and a Smaller, yet professional and experienced army.

The Old Parlattan Empire

The Old Parlattan Empire is the very dream that all Parlattan nations strive to achieve. Through peaceful unification and war, it is the blatant goal of the Piarlettan and Lomarzan kingdoms and the more subtle goals of Szeland and Tuscillia.

The Piarlettans, sons of the Empire born of the sea, are considered the foremost of these powers, and they seek to unify the Parlattans for the glory of their people, just like the Empire’s founder, Salius. Controllers of the old capital Salieta, the Piarlettans view themselves as the obvious continuation of the empire, and as such have the divine right to reunify their wayward brothers.

Lomarza, the bastard son of Parlatta and the Hergic barbarians, seeks to unite the Parlattans in union with their Hergic population, creating the strongest and most diverse state in the region since the fall of the Empire. Lomarza, being the most diverse of the nations, feels itself the heir of not only the Parlattan Empire but also the great Hergic barbarians. The descendants of both Empire and Empire Crasher, the Lomarzans feel the right and responsibility to unite the Parlattans and Eastern Hergic people under their throne.

Szeland and Tuscillia however are much more withdrawn with their attempts at unification, the both of them being republics in one manner or another. Szeland, home to it’s fiercely independent cantons has always made it a priority to never fall to another Parlattan power, and rather reunify with their brothers at the negotiation table, in order to preserve old rights, and maintain their place amongst the marching order of the future empire. Tuscillia on the other hand, has a viable, if small, chance at reunifying the four nations with the greatest weapons available to them, the pen. Their attempts to gain power and land at the expense of Lomarza was a long, and bloody affair, resulting in wonderous advances in military thought, and the multiplying of grieving widows. War loses its luster when enough of your fathers, brothers, and husbands never return, and Tuscillian statesmen recognize this. It is the spoken agenda of the state of reunification as peacefully as possible, although who knows if they hold themselves to their words should opportunity arise.

A united Parlatta, the dream of Parlattan since antiquity, would capitalize on the power of Piarletta, the cultural unity of Lomarza, the culture of Tuscillia, and the resilience of Szeland. A united Parlatta, even if it’s blades are dulled by wars of unification, would be a beast to contend with, raising the already powerful nations of Parlatta to the forefront of the world. The dream of a united Parlatta may seem grand, but good fortune willing, a savvy politician or general may achieve it, bringing glory to Parlattan for a thousand years.